Arbitrary Computation on the GPU with ❤WebGL

Seth Samuel (NY ↝ PDX ↝ Elsewhere ↝ PDX ↝ NYC)

@sethfsamuelsethsamuel

What is WebGL?

Shaders

Simple Gradient

gl_FragColor = vec4(vCoord.s, vCoord.t, 0, 1.0);

Edge Finder

 void main(void) {
  vec4 c = texture2D(uSampler, vCoord);
  vec4 cLeft = texture2D(
		uSampler, vCoord - vec2(-0.005,0.0)
  );
  if(distance(cLeft.rgb, c.rgb) > uThreshold){
    gl_FragColor = vec4(1.0,0.0,1.0,1.0);
  }else{
    gl_FragColor = vec4(0.0,0.0,0.0,1.0);
  }
}

Particles

gl_Position = vec4(
  sin(vPosition.x+uThreshold*6.28*vPosition.z*vPosition.z), 
  cos(vPosition.y+uThreshold*6.28*vPosition.z), 
  vPosition.z,
  1.0
);

Why so powerful?

CPU v GPU

OpenCL

OpenGL:WebGL::OpenCL:?

WebCL: Coming Soon(™)

Compute Shaders: Coming Soon(™)

How could we get data out of WebGL?

canvas.getImageData

Implementation Challenges

The high cost of serialization

Matrix Muliplication

float sum = 0.0;
for(int i = 0; i < size; i++) {
  vec4 cLeft  = texture2D(uSamplerLeft, vec2(i, vCoord.t));
  vec4 cRight = texture2D(uSamplerRight, vec2(vCoord.s, i));
  sum = sum + (cLeft * cRight);
}

Why?

O(n) < O(n3)

n ∈ [0, 5]

n ∈ [0, 10]

n ∈ [0, 100]

n ∈ [0, 1024]

Potential Applications

Hash collision

Bitcoin mining

Media encoding

Machine learning

Signal analysis/processing

Protein folding

Actual Applications

Hash collision

Bitcoin mining

Media encoding

Machine learning?

Signal analysis/processing?

Protein folding?

Implementation Blockers

No bit operations

Unresponsive window

OS level timeouts

What do we need to make it work?

Newer shader glsl version (1.3)

Canvas/WebGL in web worker

Summary

Thanks!

@sethfsamuelsethsamuel